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🤖 | Jazz manga "BLUE GIANT" animated movie! Published in 22 Illustration & co from the original author Shinichi Ishizuka ...


Photo "BLUE GIANT" Shinichi Ishizuka Special Illustration (C) Shinichi Ishizuka / Shogakukan

Jazz manga "BLUE GIANT" animated movie! Published in 22 Illustration & co from the original author Shinichi Ishizuka ...

 
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In addition, it caused a whirlwind, such as winning the 20th "Cultural Agency Media Arts Festival Manga Division Grand Prize".
 

It has been decided that the jazz manga "BLUE GIANT", which has exceeded 770 million copies in the series, will be made into an animated film. 202 ... → Continue reading

 Anime! Anime!


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Media art

New media art,Media art(New media art, media art)20st centuryIt became more widely known than the middle stage,artIt is a general term for art created by using a new technical invention for expression or by a new technical invention. Especially,video,ComputerBorn inspired by new technologies such as technologyArtIt is also an art that actively aims to use these new technologies.

The term refers to the work it produces (traditional).A painting,彫刻It defines itself by a group of works that use a new medium (new media) that is different from art that uses an old medium (media). New media artTelecommunicationstechnology,Mass media, Including the work itselfデ ジ タ ルBorn from a form of information transportation method, the production isConceptual artからInternet art,Performance art,InstallationIt covers the range.

History

The origin of new media art isZoetropeWork (1834 ),Praxinoscope, (1877 ),Edward Mybridge Of(English edition)(1879 )Such19st centuryIt can be traced back to the transformation of the late photographic invention.1960 eraTomoviesBranches from the history ofNam Jun PikeExperimentalVideo art,Fluxus Ofマ ル チ メ デ ィ アWorks, performance works, etc. were created. More recentNew mediaThe term isDigital artClosely linked with, it converged on the theory and history of computer-based art production.

An important source of influence in new media artHypertext, DatabaseAndnetworkIt is the development of the theory about such things. Important in these eventsthinkerIt is,Jorge Luis Borges,Italo Calvino,Julio Cortasar,(English edition)LanoliteratureReceived an important contribution from the work,Vannevar BushとTed NelsonIs. The principles of these technologies are particularly revolutionary in the fields of narrative and non-narrative artistic thought and production, and have triggered the explosive creation of non-linear and interactive works of art. Became.

Preservation method

Technology used as a medium for transmitting early new media art, that isthe film,cassette tape,ブ ラ ウ ザ,softwareAndoperating systemIs obsolete, and new media art has a serious problem of how to preserve and restore contemporary works over time.

Known storage method is to convert old media to new media (Reference:Digital Rosetta Stone (PDF)) And digital archives of media (reference)archive.orgとweb.archive.org), And for storing artwork that relies on old-age software and operating system environmentsemulatorUse of (Reference:Richard Reinhardt OfRhizome.orgReport on,Preserving the Rhizome ArtBase) Etc. are included.

Media art in japan

The development of media art in Japan is characteristic, and overseasVideo art,現代 美術Apart from art with the same art and art background as the development of1990 eraFrom the first half, especially commercial art, designers, planners, etc.Computer gamesIn addition to realizing it in the form of electronic toys and the explosive spread of the Internet from the mid-1990s, engineers and researchers, especiallyReal-time computer graphics,network,SociologyPeople who specialize in such things have also embodied artwork in the field of "new media" with artists. Especially in Japan, electronic technology, video technology,Robotics, Human interface (Human machine interface),virtual realityTechnology researchers collaborated with media artists as a possibility of its application, and media artists themselves learned and made full use of technology to embody their ideas.In addition, there are many competitions and academic societies related to media art in Japan.As a global competitionAgency for Cultural Affairs Media Arts Festival,(English edition), On domestic TV showsDigital stadiumIn addition, many public exhibitions sponsored by domestic museums, local governments, and academic societies are held. Exhibition facilitiesNTT Intercommunication Center,Yamaguchi Center for Arts and Media,Tokyo Metropolitan Museum of Photography,Japan Science Museum of FutureWe are engaged in activities that incorporate many media art and media art elements.Museum-博物馆Not a few.

In 2009, a seriesMedia art,(English edition)As a base function in Japan such as exhibition, collection of materials, storage, research and research, centering on worksNational Center for Media Arts(Tentative name) facility development is planned. But this facilityMedia,OppositionThere are many criticisms such as "state-owned manga cafe" and "waste of tax", and there is a possibility that it will not be actually enforced.

Other paintings and other paintings are characteristic of media art in Japan.写真Compared to fine art such asCommercialization-IndustrializationIt is very likely that. For exampleKazuhiko HachiyaIs a media art writer who has been making works on the theme of communication in the 1990s, but new mail communication softwarePost petHas made a big industry and has a social impact.Toshio IwaiContinues to create works with the theme of "interactive video instruments", but the TV program "" which laid the foundation for image composition with virtual characters in recent children's programsUgogorugugaIs also famous as the person who developed the basic system. Toshio Iwai also has "Otocky" and "Otocky" for consumer computer game platforms.Surprised mouse","Electroplankton, Etc., creating game titles that strongly emphasize the elements of interactive video instruments.

Maywa DenkiIs the production of electrical equipment that was often seen after the war in Japan中小企业It is an artist unit that imitates. As a styleacousticAlthough he is particular about his work, he does not expose advanced technologies such as computers to his works, but he is a world-renowned Japanese technology artist who has released numerous musical instruments and products to the world.

Hiroo IwataIs robotics,Haptics, A cutting-edge technology researcher specializing in mechanical engineering such as virtual reality, but is the world's top of media artArs Electronica(オーストリア-Linz) AndSIGGRAPHHe has received numerous awards and presentations in (USA).

The1980 eraHe has been studying media art in Japan and abroad, and has introduced it through numerous exhibitions. In recent years, colleges of technology and graduate schools specializing in media artIAMAS(GifuOgaki) As the president, educating many young artistsArtist in ResidenceIt operates the system and has invited many international media artists to Japan.

(English edition) The2010 To the music unitperfumeJoint project withPerfume LIVE @ Tokyo Dome "1 2 3 4 5 6 7 8 9 10 11"Is one of the established methods in media artprojection mappingWas made known to the general public.

Examples of media art

New media artist

Related organizations / activities

Related item

外部 リンク

Related books

  • Rush, Michael (1999). New Media in Late 20th-Century Art (World of Art series). London: Thames & Hudson. ISBN 0500203296.
  • Grau, Oliver (2003). Virtual Art. From Illusion to Immersion. Cambridg / Mass. MIT Press. ISBN-978 0262572231.
  • Oliver Grau (2007). (Ed.) MediaArtHistories. Cambridge, Massachusetts: The MIT Press / Leonardo Books. ISBN-0 262-07279-3.
  • Paul, Christiane (2003). digital Art (World of Art series). London: Thames & Hudson. ISBN 0500203679.
  • Greene, Rachel (2004). Internet Art (World of Art series). London: Thames & Hudson. ISBN 0500203768.
  • Masato Shirai (ed.) et al. (2008). Media art textbook: Film Art. ISBN 4845908174.
  • Shinsuke Ina (ed.) (2008). The World of Media Art-Experimental Video 1960-2007: Kokusho Kankokai. ISBN 4336049890.
  • Martín Prada, Juan (2012). Prácticas artístic as e Internet en la época de las redes sociales, Madrid: AKAL. ISBN 978-84-460-3517-6



 

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